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Kosmosis – Procedural rhetoric gone wrong (as usual)

Molleindustria recently created a new game prototype called Kosmosis: “A COMMUNIST SPACE SHOOTER AS AN ARCADE GAME FROM AN ALTERNATE PRESENT WHERE NON-DEGENERATED SOCIALIST VALUES ARE HEGEMONIC.”  The...

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Learning from Games

I don’t need to tell this audience about the momentum building behind educational games.  Even when I was an elementary student, going to the computer lab to play Math Blaster, Odell Down Under, or...

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The Great Flu: Pandemic Education for the Masses

In my last post, I discussed how games are being used to communicate, not just to entertain.  Today, I want to discuss The Great Flu, a game recently released by Erasmus Medical Centre in Rotterdam,...

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Rationalization – a new game

I created a short game called Rationalization to help me think through some ideas. The game is very abstract and its message is primarily procedural.  I look forward to hearing any reactions you may...

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The Magic of Magic

Recognize this? Of course you do. I started playing Magic: The Gathering when I was in 5th grade.  Like all things from that age, it was a fad, and quickly faded behind the next hot toy.  However, I...

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Tale of Tales have done it again: The Observational Immersionist Style

Tale of Tales just released a new game or rather “experimental play experience” (a phrase surely concocted to appease those who don’t accept their repurposing of the word game).  Anyhow, it’s called...

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Global Game Jam Featuring Awesome Speakers

The second annual global game jam at UCSC is coming up, kicking off on Friday, January 29th. But even if you aren’t participating in the jam, you should still come by the Simularium at 4:00 pm on...

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Dynamic Difficulty in Platformers

We’ve all played, and been frustrated by, games that were too difficult for us (Demon’s Souls) or games that were too easy (Smurfs: Rescue In Gargamel’s Castle). In fact, for most games it’s an immense...

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Content Selection vs. Content Generation

Lately, some of us in the lab have been having a discussion on the difference between content selection and content generation. Where does one end and the other begin? At some level, procedural content...

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Telemetry-Supported Game Design

Madden NFL 11 - EA Sports Game telemetry is being used both during development and post release. One of the most exciting applications of this work is the use of game telemetry to support the game...

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